Peculiarities - Stalker Game - Shadow Of Chernobyl

Peculiarities

Peculiarities

Peculiarities of national treasure hunting

The Zone is indeed living its own life. That's probably the best implementation of life in games. A gamer feels like a grain of sand in an intricate working mechanism. Choppers fly hither and thither. That's an armoured troop-carrier with a research group of eggheads. You may hear skirmishes between stalkers and wild life in the distance. Greedy artifact raiders may bite each other's heads off. Once I saw through my binoculars one stalker killing the other without a reason. He sneaked after its prey, hid in the grass, and then stabbed his prey, ransacked his pockets, kicked him (!), took a rifle, and scuttled out into bushes.

Stalkers have a sympathy index. You must watch it not to make a mortal enemy. Or you may end like this poor guy. Their intelligence is truly revolutional. Did you like clones from F.E.A.R.? Come on. Those dummies are nothing compared to cunning stalkers, who hide in the grass, take in the rear, jump over obstacles, react to strange noises, and can work in groups. Sometimes you feel like a helpless Jerry from Brothers in Arms: Earned in Blood, they are too smart. A couple of them shoot at your cover, preventing you from sticking out, while the others are quietly going round you to your back. If you make some friends, knock together a clan, and go for another mission, you will be able to watch these smart swearing warriors fight each other. Unfortunately, it's impossible to send these bots to World Cyber Games 2007 as a Counter-Strike team. They would get gold.
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